Tag Archive for Meta

Creative list building vs. “the meta”

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Meta (from the Greek preposition and prefix meta- (μετά-) meaning “after” or “beyond”) is a prefix used in English to indicate a concept which is an abstraction from another concept, used to complete or add to the latter. 

If you’re anything like me, the first time you heard the word ‘meta’ it was probably attached to the word gaming, you usually heard it playing RPGs like Dungeons & Dragons, and it wasn’t something you wanted to be accused of.  Meta gaming meant using your out-of-character knowledge to make in-character decisions and was typically most loathed when it was done for personal gain.  But I digress, many of you dear readers may not be as nerdy as I am and perhaps the first time you heard it was in the Warmachine and Hordes community where it gets thrown around so often.   If you listen to any of the multitude of podcasts on the subject (including the brilliant and amazing Lost Hemisphere Radio Podcast) you’ll hear the term thrown around a lot, but what does it mean to you?

The way people in this community use the term it basically means ‘the style or styles of play that are most advantageous and/or successful within the current rules, accepting the current range of models available for play’.  In other words; whatever is working right now.  That is the basic concept of Warmachine meta.  It is different from place to place and highly affected by the size of group playing the game at or in any given event or community, but it’s a fascinating concept and it’s a neat experience to travel to Cons, tournaments and even just stores outside of your local in order to see other metas.  Something that I have been noticing more and more recently is the trickle down from the national meta to the store level meta, probably because of the massive increase in the popularity of Warmachine podcasts these last few years.  People hear casters or other models reviewed poorly or read that they are bad on the forums and simply dismiss them without a further look, instead favouring options more popular on the forums or among the top national players.  On the one hand I think this is great because it gives payers everywhere a chance to try out a list or some tech that one of the best in the world put together, but on the other hand I worry that newer players may get sucked into the whirlpool of competitive play before they have a chance to bask in the glory that is the storyline, themes and narrative of the Iron Kingdoms – and of course the basics of the game itself.  It’s important to get a firm grasp of the basics before diving into last year’s Warmachine Weekend winner’s Masters list.  You want to remember that the game is fun too, and keep it that way for yourself and others as often as possible.  That’s most of what I want to address today but before I get too carried away: